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 Simorgh Fortune

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Blaze56
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PostSubject: Simorgh Fortune   Sat Jan 29, 2011 9:38 pm

Ok here is my dark simorgh deck with the help of fortune ladies, tell me what you guys think.



[22] Monsters

[3] Dark Simorgh
[3] Fortune Lady Dark
[3] Fortune Lady Wind
[3] Eccentric Boy
[3] Broww, Huntsman Of Dark World
[3] Ryko, Lightsworn Hunter
[2] Chaos Sorcerer
[1] Dark Armed Dragon
[1] Morphing Jar

[14] Spells

[3] Fortune's Future
[3] Future Visions
[2] Dark World Dealings
[2] Gold Sarcophagus
[2] Mystical Space Typhoon
[1] Allure Of Darkness

[9] Traps

[3] Anti-Spell Fragrance
[3] Reckless Greed
[3] Dark Bribe

[6] Synchro's

[3] Red Dragon Archfiend
[3] Gaia Knight, The Force Of The Earth

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Shade Weapon: Blaze Sword

Weapon Description: This sword contains the abilities of all shade weapons at level 1, and allows the user to add one card from his deck to his hand once per turn. This weapon can only be achieved by gaining all shade weapons at max level and defeating the shade king three times in a row.
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Cooljoshua567
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PostSubject: Re: Simorgh Fortune   Sat Jan 29, 2011 9:59 pm

Looks awsome ive used it how many duels have u won with it?
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coolchemist2001
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PostSubject: Re: Simorgh Fortune   Sat Jan 29, 2011 11:12 pm

Here are my comments (for the record, i gave Simorgh Lockdown one shot but wasn't patient enough with it to keep trying):
- Max the extra deck. With monster reborn, anything is possible. Also, why 3 gaia and no goyo? If the eff is negated anyways, might as well go with the higher attack one. EDIT: Where's your monster reborn?!
- On the other hand, i like your usage of Ecc boy to get Red Dragon, whose negative eff would be negated. However, I'm not a big fan of Ecc boy and in my opinion he's only good in his own deck.
- Not a fan of your Gold Sarc either. I use Gold Sarc when i have a golden card that i really need (future fusion, Whirlwind). I don't see your deck having that issue (-2 cards).
- Card destruction would help speed up the deck + broww target (+1 card).
- Depending on how much you feel you need that ryko + how much you like the milling, maybe add charge of light.
- Giant Trunade: think of opponent summoning, future vision reacts, you pull back future vision, opponent's monster stays out (+1).
- Not a fan of reckless (-3).
- Need backrow, Mirror and 2 bottomless (+3)
- 3 Dark bribes is too much, sub one for a solemn J (+0), another for a cold wave (+0).
- I see you have 45 cards: Try trim to 40, unless 45 is working well.

Thats what came to my mind. Hope i was more helpful than destructive.

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Grants the user the ability to perform an extra normal summon or set without tribute once per turn. This weapon can be achieved by defeating this shade keeper three times in a row
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