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 ThePro's Gravekeeper deck

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ThePro
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PostSubject: ThePro's Gravekeeper deck    Mon Apr 18, 2011 11:05 am

This is my gravekeepr deck which iam testing atm so yeah, rate/fix you know Razz


Monsters:17
3x spy
3x descendant
3x recrutier
2x visonary
2x commandant
2x assaliant
1x Guard
1x DaD
1x summoner monk

spells:16
3x necrovalley
3x gravekeepers steel
2x royal tribute
2x magical dimension
2x MST
1x allure of darkness
1x pot of avarice
1x Book of moon
1x Dark hole

traps: 7
2x divine wrath
1x Torrential tribute
1x mirror force
1x solemn jugdment
1x rite of spirit
1x magican's circle

well the strategy of this deck is to use descendant to destroy evrything he gets out while boosting my visonary and attacking him , i get good hand and field controll. but if its somthing i shuld do better plz help me.
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Ulquiorra666
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PostSubject: Re: ThePro's Gravekeeper deck    Mon Apr 18, 2011 1:52 pm

This would be in chems hands to help or fix this.

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coolchemist2001
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PostSubject: Re: ThePro's Gravekeeper deck    Mon Apr 18, 2011 6:16 pm

Unlike your deck, recent gravekeeper's decks are all copies of each other and they all work. Why? Because they have the tools to do it (tons of traps + easy summon monsters that work well together).

However, I'll keep your non-meta scheme going (though i think the meta one runs better) and give fixes:

-2 magical dimension (i know, visionary; but imo it's a pricy card to have)
-1 Pot of A (necrovalley = dead card)
-1 summoner monk (what's he doing there XD?)
-2 Divine wrath
-1 guard or spy (recruiter's got it covered)
-1 rite of spirit (space issue, good card otherwise)

+1 Magician's circle (this card is just visionary's best friend)
+1 commandant (necrovalley has to be in your hand)
+2 solemn warning (you can't play without it)
+3 pot of D (this card is just tooooo good. I'm starting to find ways to main it in all my decks; prediction: limited in next format)
+1 royal oppression (must have this)

Also, i don't know how you can fit them, but glow up bulb works really well in GK decks (think, face down spy + bulb in grave = trishula). Also, Gale + GK's = Arcanite and/or blackwing synchro's.
Some noobs or pro wanna be's will tell you that DAD is bad; however, DAD in GK decks is a guaranteed 2800 beater to summon (thanks to steele) when you draw him. Even if his effect is cancelled, he's still a 2800 beater.

Again, i don't believe this is the best way to run GK's now that recruiter is available on kcvds, but i modified while keeping your theme going.

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ThePro
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PostSubject: Re: ThePro's Gravekeeper deck    Tue Apr 19, 2011 11:03 am

Thnx for the help chem.. i will use some of your advices Very Happy
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ThePro's Gravekeeper deck

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